![]() ![]() ![]() The default translations file is called strings.json, and per-language files are called language-Code/strings.json. If you want to override any messages or download new translations, you can create a new folder within the WorldEdit directory named lang. As of writing, only a few languages have complete translations, one of which being LOLCAT. Translations will also, of course, not be perfect from the start. We have a CrowdIn page where we massively appreciate contributions. Now, WorldEdit natively supports every language that Minecraft supports.Īs the WorldEdit team cannot possibly know over one hundred languages, this is a community effort. Until now, they've had to rely on unsupported third-party modifications or stick with English. ![]() WorldEdit has a massive community of users whose primary language is not English. If you're encountering issues like this frequently on Bukkit-based servers, we recommend switching to Paper as they fix most causes of this bug. As the server is going to be stuck forever, this is a legitimate crash caused by Minecraft. As WorldEdit triggers many chunk loads, it's statistically more likely to run into this issue, especially on larger edits. For example, Minecraft has a rare bug that can cause chunks to load forever. There are still legitimate reasons the watchdog may be triggered, and these are often the cases where the server crashes for edits below 100 million blocks. The plan is to have this enabled by default in the future if everything works out. This command tells WorldEdit to talk to the server's watchdog, ensuring that it doesn't incorrectly trigger when WorldEdit is applying modifications to the world. However, this is not ideal and can be potentially dangerous as it prevents real server hangs from being detected.Īs of WorldEdit 7.1, there is now a //watchdog command. The solution before now has been to disable the watchdog in the Spigot config file. The one in Spigot is notorious for this, as it often triggers significantly earlier than it should. We then need to explain to them that it's not WorldEdit causing a crash but the server's watchdog implementation. Watchdog TickingĮvery so often, someone comes and tells us that WorldEdit is crashing their server. The name differentiates different command block WorldEdit sessions, allowing them to act as a single unit. ![]() When using command blocks, if you want them to all use the same WorldEdit session (same selection, same history, same masks, etc.), make sure to give them all the same name using an Anvil. Until Mojang fixes this bug or other platforms add support for namespaced commands, this will continue to be the case. As Bukkit supports namespaced commands, /worldedit:/set can be used instead, which works around the Minecraft bug. Minecraft now strips all / characters away from the beginning of command block commands, preventing any double-slash command from working. Setting the world is required from the console, but command blocks will use the block's world.ĭue to a bug in Minecraft itself with command blocks, we can only currently support them on Bukkit. A new command, //world, has been added, allowing for world selection. WorldEdit from the Console and Command BlocksĪlmost all of WorldEdit is now usable from the server console and on Bukkit-based servers, from within command blocks. An example that we've made is WorldEdit Golf, a competition game site where you can compete to turn one schematic into another with as few commands as possible.įor more information on WorldEdit CLI, see this article. It is also usable as an API to create an application or service that uses WorldEdit. WorldEdit-CLI is a command-line application that allows you to use WorldEdit operations on schematics, and worlds in the future, without launching a Minecraft server. On top of this, the Bukkit-section of the API now performs better when converting between Bukkit and WorldEdit types. We also sped up expression parsing for commands such as //gen. This work paid off, significantly decreasing memory usage across almost all WorldEdit operations. With over half a year since the last big WorldEdit update, we're now releasing WorldEdit 7.1, with many new features and improvements.Ī few of the main features include significant memory usage reductions, WorldEdit-CLI, running WorldEdit from the console and command blocks, watchdog ticking, translations, and more! What's New? Performance ImprovementsĪfter the release of WorldEdit 7, we focused on different ways to maximise the performance of the new WorldEdit architecture. ![]()
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